incendiarize: (I've gotta stand up and fight)
2022-03-19 12:23 am

IC Inbox

❝Heyyyyy it's Arthur, and I'm probably not blowing anything up! At least not all uncontrolled-like! But I am definitely for sure not here right now so, uh, I'll call you back?❞
incendiarize: (Who's gonna help us survive)
2022-02-26 02:08 am

Arthur's Approach Visions

Arthur's vision power comes from 15 Strangers! It's listed as "visions of the past and future", but there's some complexity to it!

Arthur sees his visions in first person. That is, he kind of jumps into the memories of someone. He doesn't need to know the person, he doesn't need to be in any kind of proximity, they do not need to be alive, the memory does not have to have happened yet (or at all - possible futures that end up being averted are on the table). He will experience everything the person he's viewing through did. Every thought, every emotion, every sensation, everything. If they hallucinate, he sees that instead of reality. He can view through animals, if they're intelligent enough. The most immersive of these, he's not even aware of being Arthur. He does not need to know who he was, in a given vision.

He can focus on a vision to receive one. He can aim it, but he can't control it perfectly. For example, he could try to look at someone's recent past, but end up seeing their childhood instead. He usually has a sense for whether he's viewing the past or the future, but if it's alien enough then he'll have no ideal. Also, if time travel is involved, his sense is relative to his point in time, not to the experience of who he's viewing through. Those with the specific powersets to may notice his presence and interfere with his visions, or send him specific ones.

He does not have to focus to receive a vision, they can happen at random. These are usually both clearer and more immersive. He goes into a bit of a trance while viewing his visions, and might even wander. If he wanders, he is not aware of his surroundings, please keep an eye on him.
incendiarize: (A hero's not afraid to give his life)
2021-12-31 09:49 pm

DELETED SCENES FROM 15 STRANGERS ROUND 6

[Arthur has been known to swim in the pool on occasion. Or just let himself float. It's a good way to lose himself and stop worrying so much, and it's a good way to work off a post-vision funk. So, yeah, he's headed there now.

Maybe someone else is too?]
incendiarize: (A hero's not afraid to give his life)
2020-08-16 10:50 pm

MM/UW/LD Vision Catchall

Hey folks! Arthur's main power is "visions of the past and future", which isn't an inaccurate description, but does....oversimplify it a little bit. I'll do my best to explain the nuance of it here.

1. Arthur sees the past and potential futures. This power spans timelines, and also isn't impeded by distance. Futures he sees are not set in stone. He will generally know if he's viewing past or future, but this can be confusing (for example, trying to find the history of the corpse of someone who traveled back in time before dying, he'll be aware of seeing the future even though it already happened to the poor time-traveler), but not always. He also isn't limited by where he is in time - that is, he can see any point in the past or future that has someone for him to see through. Because!
2. Arthur sees these visions first-person. It has been described as "jumping into [the] memories" of the person he's seeing through, and they can be memories that haven't yet come to pass (thus, future). If he's viewing through someone who was hallucinating or whose senses were otherwise fooled, at the time of the vision, then he will see whatever they thought they saw rather than what was actually there. He gets the full experience. If they hurt, he's hurt. He feels what they feel, gets what they were thinking at the time, all of it. During more intense visions, he loses his own sense of self and becomes the person he's viewing through entirely.
3. There are no effective limits. Arthur doesn't have to know whoever he's seeing through. He doesn't have to even know if they're relevant to him. They don't even necessarily have to be relevant to him! The person can be right next to him or a universe away. They could be dead. There's really nothing stopping you from giving him anything. He has gotten up and gone walking mid-vision before, so they can affect him physically (other than physical responses to mental/emotional stimuli). Certain individuals with specific powersets, and we can talk it over if you think your character would qualify, may be able to become aware of his mental presence in their memories, and may even be able to communicate directly with him that way.
4. Arthur can only sort of control this power. While he is capable of inducing visions at will, and of aiming them - for example he may try to look at a specific person's future, or a certain object's past - and said aim usually works, it's....imperfect. Visions he induces are less potent than visions that come at random (and they can come at random), and he may not get what he was aiming for. For example, in 15 Strangers, Round 4, trial 1, he attempted to look at Krone's past to see if she killed Akko - and while he did get Krone's past, he overshot and saw something from her personal life instead of anything useful. He has tried to get past and gotten future instead, and there's really no reason he couldn't get something completely different from what he's trying for.
5. Visions can come at random, and that's what this post is for. Sometimes, as RPers, we want to force a bit of a character's background out there that they just wouldn't share. This is a good way to do that. Visions that come to him at random can happen anytime, under any circumstances. These are usually more powerful than the ones he tries for, which means he gets more sucked in and invested and loses track of "Arthur". It's rough on him.
6. Arthur can replay and share visions. He can put himself through a vision he's already seen again, though it will be just as intense as the first time. If he's in glasses form and someone with good soul resonance with him is wearing him, he can play a vision he's had and they'll see it too - also first person, just as intensely. New visions can also come to him and be shared with his Meister, if they're wearing him.

So! I think that covers basically everything necessary! If you want to drop a random vision on Arthur, write it up and drop it here! If you're not sure what to do, here is his visions catchall from 15 Strangers, Round 6, full of examples of how people have given him visions in the past. I can provide examples that aren't on that page if you need more. Comments are screened, for maximum suspense and secrecy. All I ask is please leave something to indicate when it happens in the subject line.
incendiarize: (Default)
2020-02-11 01:49 pm

15S R6 King PCs

 That's what it's all abow-wow-wow that's what it's all about
incendiarize: (Default)
2020-02-10 12:21 am

15S R6 PC for Karma and Kurama

i see dead people or at least a dead fox and his friend
incendiarize: (Default)
2020-02-06 03:05 pm
Entry tags:

15S R6 Caleb PCs

filler text here
incendiarize: (A hero's not afraid to give his life)
2020-02-05 09:44 pm
Entry tags:

15S R6 Vision Catchall

This is like a PC but exclusively for visions of your characters' pasts and futures. Whether we've discussed him actively prying, or decided one's out of the blue, here's where to do it.

Please mark visions with week and day he gets them for the sake of a slightly more coherent timeline! Replies are screened. Any actual related threads we want to do will be either on-comm or their own PCs. Bring it on!
incendiarize: (Who's gonna help us survive)
2019-05-07 04:03 pm

Emma PCs for 15S R4!

 Bibbidy bobbidy boo I have nothing witty to put here
incendiarize: (Today I'm speaking my mind)
2016-10-01 04:55 pm
Entry tags:

IC INBOX

[Phone illiteracy is pretty clear when the answering machine is something like this:]

...Is this thing working? What does this button d--

[...Yeah.]
incendiarize: (I've gotta stand up and fight)
2016-03-01 01:25 pm

ymean it's spelled permissions?

[OOC]

1) Backtagging
Yes! Let's do the thing!

2) Threadhopping
Sure, make it a party.

3) Fourthwalling
I would rather not.

4) Content Warnings:
Genocide?


[IC]

1) Hugging this character:
Go ahead, sure!

2) Kissing this character
...Well I won't say no.

3) Flirting with this character
It will probably fly right over his head, but you can try.

4) Relationships with this character
Again. Flying over his head. I won't say no, though!

5) Fighting with this character
Sure, try it! He'll go down pretty easily, he's squishy. Try not to get his by his staff, he probably won't use his formulas on someone else unless he has to.

6) Injuring this character (include limits and severity)
Injuries are fair game and basically par for the course in canon. If we're gonna like...long-term cripple him or something though let's talk it out first. I will probably say yes to whatever you have in mind because I am an awful human being.

7) Killing this character
Let's talk about that. Plot awful things, make the whole game cry, you get the idea.

OTHER STUFF:
Nope, can't really think of anything.
incendiarize: (I will be ready to die)
2016-02-28 07:35 pm

sol raveh app

Player Name: Letty
Contact: [plurk.com profile] SilverStilletto, AIM: thisdreamishappy, [personal profile] silvermuffins, Skype: truthandtimetogether
Referred by:
Other characters: Shirou Fubuki

Character Name: Arthur Charles
Series: Etrian Odyssey Untold
Canon Point: Postgame
Summary/History: The wiki is somewhat inadequate, but here is his page anyway.

Not a lot is known about Arthur's background. He was born in a mining town called Gotham, built around one of the world's seven mysterious Yggdrasil Labyrinths. When he was still very young, a disaster befell Gotham and wiped out the entire city - presumably, this was some kind of nuclear weapon. Arthur only barely survived, thanks to the timely aid of a teen named Simon. The trauma of the event caused Arthur to lose all memory of it as well as everything before it. After, he went with Simon, and the two of them eventually came to the Midgard Library. The Library is devoted to the collection and preservation of all kinds of knowledge, and is also home to many orphans. Arthur grew up there, studying alchemy (which in this world is just chemistry).

When a Labyrinth town called Etria began experiencing anomalous earthquakes, Arthur was sent (along with Simon and an Ontarian noblewoman named Raquna) to investigate the ruin connected to them. Little did they know, Etria's leading clan (the Radha) had hired a Highlander - a tribe of skilled warriors who believe in 'true justice for all' - to investigate as well. Arthur's party encountered a dangerous monster enemy that pursued them until they came across the Highlander, who was with a strange girl who'd just fallen out of some weird pod. The five of them fought together and defeated the monster.

The girl's name was Frederica, and she had no recollection of anything. The ruin - Gladsheim - was in severe disrepair that prevented further progress, so the group returned to Etria to speak with the Radha about what had happened. Because they still knew nothing, and in order to progress through Gladsheim they needed to find a Geomagnetic Field in the Yggdrasil Labyrinth, the group decided to become an exploration guild. Raquna's father bought them a mansion for use as a headquarters and sent a maid named Rosa to assist them.

The first layer of the Labyrinth was plagued by a pack of extremely strong wolves, and the guild accepted a mission to eradicate them from the Radha. They were aided by veteran explorers Ren and Tlachtga. After much struggle they defeated the wolves, reached the second stratum, and found the Geomagnetic Field that took them farther into Gladsheim. There, they found nothing other than a camouflaged monster called a coeurl, but Frederica remembered she needed to find someone named Mike.

The next Geomagnetic Field was even deeper in the Labyrinth, but the way to it had shifted over time and its location was unknown. Furthermore, a wyvern took up residence in the lowest known part of the Labyrinth. The Guild accepted and completed a mission to retrieve the wyvern's egg for research purposes, and in return were given the probable route deeper. Here, Arthur and Simon's backstory was revealed to the rest of the group. They heard from the innkeeper that a man disappeared deep in the Labyrinth, and his daughter was absolutely certain he would be coming back. The guild agreed to keep an eye out for him, and eventually found him badly injured.

The man survived, but reported a powerful monster called Cernunnos had appeared from deeper in the forest. The Radha found this troubling, as it seemed powerful monsters were coming to higher floors, and the guild accepted a mission to exterminate Cernunnos. Ren and Tlachtga helped them again, and they succeeded, moved to the next stratum, and found the Geomagnetic Field. The next area of Gladsheim was where they found Mike - or rather, M.I.K.E., an artificial intelligence and friend to Frederica. He was able to restore her memories and reveal some of the mysteries surrounding the situation.

Frederica and M.I.K.E. revealed that they were sent from a thousand years in the past to deal with a certain calamity slumbering deep within the Yggdrasil Labyrinth. In their time, the planet had become so polluted that very little, if any, life would be able to survive much longer. The Yggdrasil Project was developed to save the world and consisted of planting one special tree on each of the seven continents. Over the next millennium, the trees would absorb all of the planet's pollution and quarantine it. The problem with the plan was that after a thousand years, the concentrated pollution would gain a life of its own, escape the trees, and go rampaging across the continents in search of food. This would re-pollute the planet and cause an unprecedented blight. Frederica and M.I.K.E. decided to slumber until the day the Yggdrasil Core began to awaken, as they had a weapon - Gungnir - capable of destroying it. To activate Gungnir, Frederica - Ricky, as she asked her friends to call her - would need to be taken to each remaining area of Gladsheim to activate terminals.

This meant hunting for more Geomagnetic Fields. The next stratum was home to an army of ants that the guild had to eliminate in order to progress, and they also had some fairly unimportant adventures related to a detective named Austin (who joined Rosa in their guild hall). In the later half, however, the Radha issued a mission to discover more about a mysterious nonhuman being supposedly spotted in the Labyrinth. The guild spotted the girl, clearly inhuman, but made no significant contact with her at first. At the bottom of the stratum, she proved to be hostile, setting a massive, powerful monster on the guild with little to no provocation. They defeated it, to her shock, and she fled, freeing them to move on.

The next geomagnetic field took them to Gladsheim again, where they were able to activate the terminal. This was the simplest part of their mission - however, around this time the Radha's chieftain, Visil, began acting strangely. He tried to ban the guild from setting foot in the ruin on account of Ricky's story being too far-fetched, and nearly banned all entry into the Labyrinth until they reminded him that would destroy Etria's economy. Upon learning of the strange people in the Labyrinth, Visil immediately ordered their extermination. Quinn, the usual face of the Radha, was unsure about this decision. M.I.K.E. agreed, however, saying that the people (known as the Forest Folk) were likely creations of the Core in order to protect it.

Traversing through the fourth stratum, the guild met the Forest Folk girl, Kupala, again. She remained hostile, but finally explained a few things. At some point, long ago, humans and the Forest Folk were at war. The Forest Folk were there to protect a god slumbering in their holy land, deep within the forest, where no human nor Forest Folk should tread. Eventually the war was settled - the Forest Folk would live in the Labyrinth, and the humans outside it. Humans eventually forgot that promise. She also said that an illness had befallen her people, driving them to a mad rage. They were hurting one another and could not be cured. Visil dismissed all of this as lies, and while Quinn found no records of the race or the war Kupala spoke of, he did find some evidence that the records were doctored. Ricky thought Visil was somehow familiar.

The Highlander's code did not allow for sacrificing the Forest Folk to get to the Yggdrasil Core, sot he guild returned to Gladsheim to ask M.I.K.E. about a way to cure the Forest Folk's illness. He revealed it was the result of the Core's awakening. The inhuman race was affected first, due to their closer proximity to it, and curing them was impossible. Visil continued to call for their eradication. With heavy hearts, the guild progressed through the fourth stratum, slaying the maddened Forest Folk. Kupala attacked them again in its depths, decrying their slaughter of her people and their continued attempts to invade her holy land. She summoned another monster to attack them, which they defeated (again to her shock), but used most of her energy in the process. Although she acted as their enemy, the guild elected to save her and bring her back to Etria.

Quinn took in and protected Kupala while she was unconscious, and the guild moved forward into the 'holy land'. This turned out to be the overgrown and crystallized ruins of Shinjuku, part of what had been a bustling metropolis called Tokyo in Ricky's time. At this point, however, Visil went missing, and Ricky said she had something important to tell the guild, but it was something she could only talk about in Gladsheim. They found the Geomagnetic Field and came to the last area of the ruin. This area housed M.I.K.E.'s weapon, Gimle, which he'd used to clear the place of dangerous monsters. Here, Ricky revealed a devastating truth.

Gungnir was a powerful weapon, powerful enough to destroy the Core, but at a price. The Labyrinth, Etria, and the surrounding area would be entirely wiped out by the blast. This was the same disaster that befell Gotham. M.I.K.E. insisted this was the best and only possible way to deal with the situation, despite the anger and distress of the guild. The Highlander's code, however, would never allow the sacrifice of the few to save the many. His determination to find another way inspired Ricky, but M.I.K.E. was impossible to convince. The artificial intelligence determined it necessary to capture Ricky and 'repair' her mental faculties so she could continue her mission, and eliminate the four who stood in his way.

The Highlander, Arthur, and the others fought and destroyed Gimle, reducing M.I.K.E.'s power to almost nothing. He was still unable to accept the denial of his mission. From there, they were determined to find another way, which meant going deeper still into the Labyrinth, chasing Visil for answers. They ran into Ren and Tlachtga first, whom Visil had ordered to eliminate any guild that sought the deepest secrets of the forest. The guild fought and defeated their former friends, and received a card that would let them reach the forest's depths.

Ricky revealed Visil was the name of the man who developed the Yggdrasil Project. After speaking to Quinn, she received access to historical records that said Visil had on him a serum that would destroy or at least greatly weaken the Yggdrasil Core. Praying that the Radha's chieftain was the same Visil from back then, or at least had the same serum, the guild prepared to scour the holy land. Kupala, now awakened, was confused by their charity and still unable to trust humans. She agreed there might be some merit to their efforts, and decided to stay in their guild hall and lend her aid on the condition that the guild not harm the Forest Folk's god sleeping in their holy land.

They found Visil in the depths of the forest. He was the same man from Ricky's time, kept alive because he'd fused with a sentient part of Yggdrasil that knew the tree's purpose and only desired to live. With no other choice, the guild fought the monstrosity. Visil died, giving the guild the serum and the means to reach the Yggdrasil Core through a Geomagnetic Field. After reporting Visil's death and making their final preparations in town, the guild moved onward.

The serum worked, weakening the Core until they could kill it - but the Core's regenerative properties were too great, and it revived. Kupala, finally fully recovered, appeared and asked if the guild remembered their promise. They had not harmed the sleeping god, but Kupala had sensed its death and now needed to perform her race's final duty by properly sending her god off. She sacrificed herself to strengthen the guild, her power infusing their weapons until they could finally, truly defeat the Core. Ricky's mission was over.

Unfortunately, the fight was not over. The moment the guild left the Labyrinth, a final earthquake shook Etria and a brilliant light shone from the direction of Gladsheim. Nobody knew what the light meant, as the investigation into the anomaly and the mission to destroy the core had been kept entirely secret, but the guild knew it couldn't mean anything good. Ricky realized it was M.I.K.E. trying to activate Gungnir without her. Under the present conditions it wouldn't blast deep enough to damage the Core, but would still have the same effect on Etria and the surrounding area.

For the last time, the guild visited Gladsheim. M.I.K.E. was there in a desperate attempt to fulfill the reason for his existence. He had one final weapon, a massive robotic body, to use against the guild. They fought their friend, and destroyed him. M.I.K.E. wasn't dead, but may as well have been with all of his functions removed. Finally, it was all over. With their mission completed, it was time for the guild to leave Etria and part ways. Arthur decided to follow Simon wherever the medic might go, much as he'd done before.
Personality: Arthur's actual age is unknown, so it's difficult to say, but he acts either his age or younger considering he appears to be around fifteen. He is cheerful and good-natured. He has a smile that could make flowers grow and shows it often. He doesn't talk about his scarred past, but that is less because he's hiding it and more because he simply doesn't think much about it. He is unbothered by his past, preferring to focus on the present and the future. It's not like he can do anything about the past, and his memories will never return. Dwelling on it does nothing for him.

Arthur can seem careless and carefree, even thoughtless. In truth, he is. He has a casual, no-worries attitude because he thinks worrying is a waste of energy. Either he could be doing something about it or it's beyond his control; he's either wasting time and effort or it'll end how it ends without his thinking about it all that much. This thought pattern can make him pretty annoyingly cheerful and optimistic, and probably a bit too idealistic for his own good.

Speaking of 'too much for his own good', Arthur's carelessness also applies to battle. Despite being a backline fighter (thus he has light armor and little ability to defend himself), Arthur likes to rush right into fights and is excited by even the most dangerous enemies. This is complemented by his bravery. He does know that retreat is no shameful thing, and is happy to run away when he's clearly outmatched, he just prefers to fight even when a wiser person's logic might advise against it.

He can be quite lazy. Arthur likes to sleep in and eat a lot, and my guess is his sleeping quarters are in quite a state of disarray. However, he is surprisingly studious, especially when it comes to science. He takes some interest in biology (initially, he wanted to be a medic like Simon), but found he's far better at chemistry and making stuff blow up. This led him to become an alchemist, and he does not shirk his textbooks.

Simon is clearly the most important figure in Arthur's world. His earliest memory is of Simon saving his life after the disaster that destroyed Gotham, and the two of them traveled to the Midgard Library together. Arthur follows Simon around a bit like a lost puppy, constantly asks Simon about things, and treats him a bit like family. Simon is something of a security blanket to Arthur, though he's never thought about it in such terms. Being without Simon nearby will cause him some anxiety and discomfort. The medic has been in Arthur's life for as long as he remembers, and has his undying loyalty. He looks up to him more than anyone else, trusts him more than anyone else, and will generally default to what Simon thinks when something serious comes up.

The disaster Arthur can't remember may not weigh on his conscious mind, but it very likely influences some of his fears. I headcanon he has occasional nightmares he can never remember when he wakes up. He is also shown to be somewhat claustrophobic, and at one point he wakes up the Highlander to keep watch with him because he's scared, all alone in the dark. He doesn't know what having parents is like, either, and is probably at least a little jealous of Raquna and Ricky, whose fathers clearly loved them.

Overall, Arthur is a bright and cheerful young man, well-adjusted despite his troubled past. He's skilled and knows it (though sometimes overestimates the value of his contributions), and has little regard for manners or formalities. He knows how to live a happy life by focusing on the good things, and throws his whole heart into adventure and fun. He is not one to hide his feelings, and sometimes needs to be reminded to hold his tongue. He never means to be rude or mean, he just doesn't have much of a brain-to-mouth filter. Because he focuses more on the fun things than the serious parts of his adventure through the Labyrinth, it could be said that he is still very much a child: he blocks unpleasant things out of his world to some degree, and lets those more suited to decision-making and seriousness handle those things.

Somebody has to make people laugh when they just want to cry. It may as well be the one who's not very good at being an adult.
Powers/Abilities: Arthur is an alchemist, which means he has no supernatural abilities of his own - his battle abilities rely on pure science and good old hitting things with a staff. The gauntlet on his left arm contains a variety of formulas to be flung or blasted or sprayed at enemies. He has a bit of a bias for his fire-based formulas, and perhaps displays a bit of pyromania as he knows more about fire than anyone else.

His best formulas use fire, ice, and electricity against single enemies, though he also has formulas that target all enemies with each element. This costs him some energy, but he also replenishes some each round of battle. He also has a special attack in each element - a splashing fire formula, a volt formula that attacks an entire line, and an ice formula that pierces enemy lines. He has an analysis skill that temporarily lowers an enemy's defense if its weakness is hit, and a close-quarters "formula" that involves hitting an enemy really hard. His alchemy ability lets him turn discarded items into money. He is pretty good at scavenging for items. There are more formulas he can learn to develop over time, with various effects, but these are the ones he is capable of right now.

He carries a Grimoire Stone, which is a magic rock that allows him to use abilities outside those of an Alchemist. The stone sometimes fragments, creating a new stone with some of Arthur's abilities or those of the enemy he's fighting at the time. The stone he carries allows him to use a very basic healing skill - it's not very effective, something like simple and quick first aid, but it will work in a pinch.

There is also the boost system, which simply means that after fighting for a while he'll have a brief power boost.

It won't do much good because he's a scrawny nerd, but worst comes to worst he can also hit things with his staff. That is definitely a valid option.
Items on your character: - Alchemist clothes (red coat, pants, scarf)
- dragonbone staff
- moss coat (light armor, worn under red coat)
- formula gauntlet, full of reagents
- town medal
- rune glove
- Slightly Damaged Heal Grimoire
- crimson eye
- glacier ootheca
- burnt blood
- navy fluid
- strawberry
- cordyceps
- flash bomb (x3)
- sonic bomb (x3)
- simple rucksack
- canteen of water